HighresScreenshot00013.png

Sams Room - Relight [ue4]

Some practice at authoring some different looks, using the season and weather as the key reference. Featuring a winter and late summer look.
I really wanted to practice a few methods and techniques this time round:
- Soft Shadows
- HDRI maps and skylight bounces
- Sun Source angle
- Fog

HighresScreenshot00016.png
HighresScreenshot00017.png

Interestingly enough I struggled on getting accurate fog beams and soft shadow at the same time! It seems like UE4 cannot do both at the same time, so I resorted to Distance Field Shadows with the main Directional Light being moveable. Not sure if the tradeoff is worth the possible expense? If anyone is has a bit more experience with shadows concerning a Directional Light and Distance Field Shadows, for small scenes in UE4 please chip in! It would be really appreciated!

Also this is my first rodeo implementing a LUT, its fantastic and does a lot to sell the mood even further. One critique of the winter scene is that the HDRI brightness doesn't really match or justify the amount of sunlight coming through the windows. This is something I'll keep in mind next time!

HighresScreenshot00012.png

Below is the blueprint I created for the emissive lamp which can be changed during run time!

lamp_shade_expression.png

Below are some pictures from the late summer afternoon, version of the scene: